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Game Development Patterns with Unity 2021

by David Baron
Publisher: Packt Publishing Ltd
Release Date: 2021-07-30
Genre: Computers
Pages: 176 pages
ISBN 13: 0877882487
ISBN 10: 9780877882480
Format: PDF, ePUB, MOBI, Audiobooks, Kindle


Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the engine's unique way of doing things. The book reviews design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios, along with examining notorious anti-patterns.
Game Development Patterns with Unity 2021
Language: en
Pages: 246
Authors: David Baron
Categories: Computers
Type: BOOK - Published: 2021-07-30 - Publisher: Packt Publishing Ltd

Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the engine's unique way of doing things. The book reviews design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios, along with examining notorious anti-patterns.
Hands-On Unity 2021 Game Development
Language: en
Pages: 710
Authors: Nicolas Alejandro Borromeo
Categories: Computers
Type: BOOK - Published: 2021-08-20 - Publisher: Packt Publishing Ltd

This hands-on guide to Unity is for new and existing Unity users who want to get the most out of the Unity engine, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for games. You’ll be able to practically apply the knowledge you’ve gained to a real-world game.
Learning C# by Developing Games with Unity 2021
Language: en
Pages: 428
Authors: Harrison Ferrone
Categories: Computers
Type: BOOK - Published: 2021-10-29 - Publisher: Packt Publishing Ltd

This sixth edition of the popular C# guide helps you learn the building blocks of the C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples.
Augmented Reality with Unity AR Foundation
Language: en
Pages: 382
Authors: Jonathan Linowes
Categories: Computers
Type: BOOK - Published: 2021-08-16 - Publisher: Packt Publishing Ltd

AR applications allow people to interact with the real world through digitally enhanced content. This AR Unity 3D book helps you demystify AR technology using your existing knowledge of Unity, enables you to build multiple AR projects with real-world utility and a professional workflow, and shows you how to use AR Foundation for building apps.
Dynamic Story Scripting with the ink Scripting Language
Language: en
Pages: 272
Authors: Daniel Cox
Categories: Computers
Type: BOOK - Published: 2021-11-12 - Publisher: Packt Publishing Ltd

Bring your stories to life by combining the narrative scripting language, ink, with a plugin to build dialogue, quest, and procedural storytelling systems for Unity projects Key Features Learn how to translate stories into ink code to create interactive projects Gain valuable insight into the ink story API to create engaging stories using the Unity plugin Develop drop-in solutions to common narrative problems for Unity projects Book Description ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures. What you will learn Discover how ink understands stories and their parts Examine ink patterns for making branching narratives Develop code in Unity using the ink plugin to manipulate stories Design advanced projects combining ink stories with C# code Compare common use cases for ink and Unity, such as dialogue systems Determine how ink can best fit into future narrative projects Who this book is for This book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.
Unity 2021 Cookbook
Language: en
Pages: 816
Authors: Matt Smith, Shaun Ferns
Categories: Computers
Type: BOOK - Published: 2021-09-06 - Publisher: Packt Publishing Ltd

Unity 2021 Cookbook is a practical guide with recipes covering a wide variety of Unity’s essential features. This new edition has been fully updated for Unity 2021 to help you discover not only the latest features but also modern game development practices.
Implementing Design Patterns in C# and .NET 5
Language: en
Pages: 290
Authors: Alexandre Malavasi
Categories: Computers
Type: BOOK - Published: 2021-07-31 - Publisher: BPB Publications

Implement robust applications by applying efficient Design Patterns with .NET 5 and C# KEY FEATURES ● Detailed theoretical concepts covered, including the use of encapsulation, interfaces, and inheritance. ● Access to solutions applied for software strategy and final product output. ● Simplified demonstration of real applications implementing numerous design patterns. DESCRIPTION This book covers detailed aspects of Design Patterns and Object-Oriented Programming concepts using the most modern version of the C# language and .NET platform, including many real-world examples and good practice guidelines that help developers in building robust and extensible applications. The book begins with the essential concepts of C# programming and the .NET platform. You get your foundation strong by understanding SOLID Principles and the actual implementation of reliable applications. You will be working on most common Design Patterns such as Abstract Factory, Adapter, Composite, Proxy, Command, Strategy, Observer, Factory Method, Singleton, Builder, Interpreter, Mediator, and many other patterns that will help you to create solid enterprise applications. You will also witness the performance of these design patterns in a real software development environment with the help of practical examples. After learning the most common Design Patterns practiced in .NET enterprise applications, the reader will be able to understand and apply good practices of software development based on the object-oriented paradigm to develop complex enterprise applications efficiently and simply. WHAT YOU WILL LEARN ● Fine-tune your knowledge about interfaces, polymorphism, and encapsulation. ● Learn to practice implementing design patterns in enterprise applications. ● Implement rich design patterns: Observer, Strategy, Command, Proxy, and more. ● Get to learn the latest additional design patterns such as Builder, Bridge, and Decorator. ● Includes illustrations, examples, and real use-cases of .NET 5.0 applications. WHO THIS BOOK IS FOR This book is for .NET developers, application developers, and software engineers who want to develop .NET applications with proven techniques and build error-free applications. This book also attracts fresh graduates and entry-level developers as long as basic knowledge about .NET is known to them. TABLE OF CONTENTS 1. C# Fundamentals 2. Introduction to .NET 5 3. Basic Concepts of Object-Oriented Programming 4. Interfaces in C# 5. Encapsulation and Polymorphism in C# 6. SOLID Principles in C# 7. Abstract Factory 8. Abstract Factory 9. Prototype 10. Factory Method 11. Adapter 12. Composite 13. Proxy 14. Command 15. Strategy 16. Observer 17. Good Practices and Additional Design Patterns
Software Architecture with C# 10 and .NET 6
Language: en
Pages: 714
Authors: Gabriel Baptista, Francesco Abbruzzese
Categories: Computers
Type: BOOK - Published: 2022-03-15 - Publisher: Packt Publishing Ltd

Design scalable and high-performance enterprise applications using the latest features of C# 10 and .NET 6 Key Features Gain comprehensive software architecture knowledge and the skillset to create fully modular apps Solve scalability problems in web apps using enterprise architecture patterns Master new developments in front-end architecture and the application of AI for software architects Book Description Software architecture is the practice of implementing structures and systems that streamline the software development process and improve the quality of an app. This fully revised and expanded third edition, featuring the latest features of .NET 6 and C# 10, enables you to acquire the key skills, knowledge, and best practices required to become an effective software architect. Software Architecture with C# 10 and .NET 6, Third Edition features new chapters that describe the importance of the software architect, microservices with ASP.NET Core, and analyzing the architectural aspects of the front-end in the applications, including the new approach of .NET MAUI. It also includes a new chapter focused on providing a short introduction to artificial intelligence and machine learning using ML.NET, and updated chapters on Azure Kubernetes Service, EF Core, and Blazor. You will begin by understanding how to transform user requirements into architectural needs and exploring the differences between functional and non-functional requirements. Next, you will explore how to choose a cloud solution for your infrastructure, taking into account the factors that will help you manage a cloud-based app successfully. Finally, you will analyze and implement software design patterns that will allow you to solve common development problems. By the end of this book, you will be able to build and deliver highly scalable enterprise-ready apps that meet your business requirements. What you will learn Use proven techniques to overcome real-world architectural challenges Apply architectural approaches such as layered architecture Leverage tools such as containers to manage microservices effectively Get up to speed with Azure features for delivering global solutions Program and maintain Azure Functions using C# 10 Understand when it is best to use test-driven development (TDD) Implement microservices with ASP.NET Core in modern architectures Enrich your application with Artificial Intelligence Get the best of DevOps principles to enable CI/CD environments Who this book is for This book is for engineers and senior software developers aspiring to become architects or looking to build enterprise applications with the .NET Stack. Basic familiarity with C# and .NET is required to get the most out of this book.
Software Engineering Perspectives in Computer Game Development
Language: en
Pages: 312
Authors: Kendra M. L. Cooper
Categories: Computers
Type: BOOK - Published: 2021-07-05 - Publisher: CRC Press

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Unity in Action
Language: en
Pages: 400
Authors: Joesph Hocking
Categories: C# (Computer program language)
Type: BOOK - Published: 2018-02-28 - Publisher:

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Entertainment Computing – ICEC 2021
Language: en
Pages: 542
Authors: Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero
Categories: Computers
Type: BOOK - Published: 2021-12-04 - Publisher: Springer Nature

This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Interactivity and Game Creation
Language: en
Pages: 478
Authors: Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan
Categories: Computers
Type: BOOK - Published: 2021-04-09 - Publisher: Springer Nature

This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.